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New tech for 3dx??
01-06-2017, 07:41 PM
Post: #1
New tech for 3dx??
will stuff like this have a big impact on 3dx??


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01-08-2017, 10:09 PM
Post: #2
RE: New tech for 3dx??
That looks cool, but i doubt most 3DX creators can afford such a tool at this time?

I mean it looks expensive and the software possibly even more so, though i would maybe in the not to distant future expect to see a similar something using a webcam instead?

But then again i aint a creator myself, though i have tried to learn how to.
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01-09-2017, 09:50 AM
Post: #3
RE: New tech for 3dx??
If priced right, yeah this would be great especially for the facial animation which is tough to look real.

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01-09-2017, 11:35 AM (This post was last modified: 01-09-2017 11:57 AM by gazukull.)
Post: #4
RE: New tech for 3dx??
Actually, the perception neruon twin pack and software was only 5k right before xmas. The problem lies in the pipeline to a software for the final product. Iclone needs zbrush integration, or DS needs its own plug for PN. I might get a set later this year if one of those two things happen.

OR I just learn a new package that can do that, but I really don't have a schedule to allow me to go back to school.

I am doing this retirement thing all wrong, more busy than I ever was...

EDIT: https://neuronmocap.com/content/product/...p-live-duo

Actually that price is still live. Excellent Tongue

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01-11-2017, 07:23 PM
Post: #5
RE: New tech for 3dx??
Miro discussed the idea of using motion capture in the future for our characters' facial expressions and speaking, but it was more of a theoretical conversation than a "we have the means to do this right now" conversation. As gazukull said, incorporating the motion capture into our current workflow is probably a bigger sticking point than the cost of the technology itself. We may also need to recruit some better acting talent, cause I'm a lousy physical actor ^_^;;;

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05-17-2017, 01:53 PM
Post: #6
New tech for 3dx
Hi Dave,
Guess what? All 16 new CNG MANs for Action will have Voith transmissions 4 gears. How good is that?
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05-17-2017, 01:59 PM
Post: #7
Last Post
Last game was world of tanks and I had a great time. I won over 10 battle and probably had one to two kills and so I Finished with good score
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05-19-2017, 02:32 PM
Post: #8
RE: New tech for 3dx??
I'm wondering if multiple systems will be able to overlap and "fill in the blanks" each one leaves.

Say you're using a Kinect-based system (1 or 2 units) while wearing a Neuron or Rokoku suit (or both at once).

However, can multiple systems run on one computer simultaneously? I know it's going to depend on CPU and RAM, not to mention your primary GPU since you can't really run the apps without them feeding the GPU.

On one hand, you do get closer to the cost of a professional mocap rig, but on the other hand, you can space out the equipment purchases so you're not spending that amount all at once.
Then again, you can also simply set that money aside, and purchase the professional rig after 2 or 3 years of saving (or depending on how long it takes).
Personally I could probably swing a Neuron suit this year, and I already have Max 2015 and iClone6, as well as 2 Kinects (Poser GameDev and DS plugins), and there's Mimic for facial animation to a degree.

But then so many different mocap systems target different 3D apps - not all do DS, not all do Max or Maya - so once you get into that, the pro system begins to look more and more like the best option.

And motion capture acting for 3DX shouldn't be all that difficult, at least for the "bow-chika-bow-wow". If the "walking into a room and sitting on the couch/chair/bed/floor/face" isn't coming out "right", take some dancing lessons. Those will help you understand movement of the human body a little better than straight acting lessons, which is more about character portrayal.
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