Blender Fluid to Daz3d
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05-31-2018, 09:42 PM
Post: #1
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Blender Fluid to Daz3d
Hi,
i set an animation with a G3 Model in Daz3d. I imported it into belnder. Then i used the fluid simulation. Now i can export the static fluid into Daz3d via wavefront export. The question now is how can i export the complete timeline and the animated fluid in motion to Daz3d? When i try to export it bvh in blender, the bvh is greyed out. |
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06-06-2018, 05:55 PM
Post: #2
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RE: Blender Fluid to Daz3d
Nobody with an idea?
I could export all the static obj at once from the timeline from blender. Then i could import them all into daz. Then i have to make only obj 1 visible at frame 1 and then invisible at frame 2 and instead obj 2 visible and so on. This way i could import the obj sequence from belnder into daz. But for an 3-4 second animation it would be a lot work. Maybe someone have an idea for an easier way. I mean.... this would mean a working fluid simulation in daz for free with blender. |
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07-04-2018, 03:25 AM
Post: #3
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RE: Blender Fluid to Daz3d
For a 3 second animation you would have 75 objs for your fluid (at 25 fps). That's a lot of geometry to load into a scene in Daz unless you've got oceans of RAM.
A Daz scritping wizard might be able to load a single obj into the scene for each frame of the animation, after deleting the one from the previous scene. In both cases you'd have to position and scale the objs, and apply a material. Could be less work to just export the whole scene to Blender, animate the fluid there and render the animation there too? |
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