In the spirit of my video tutorials and columns, I thought to bring attention to p0wer-up’s Jenny. This is a great starting point for getting your first professional renders out there. We got a cute, custom-made girl, and the artist paid a high level of attention to all the factors that make a pinup shot like this work. Let’s go over them:
First of all, the background nicely complements the lighting. That isn’t always useful, because with a three-point lighting system you could easily set your lights to different tones than your environment includes. That said, if the background image is also an environment map, color consistency is a lot easier to achieve. Of course, it can only work if it’s a high enough resolution.
Secondly, the three-point setup. Look at the light tones on her right and on her left. It’s perfectly responsible use of warm tones on one side, cold tones on the other, and then a neutral tone front spot to make sure she’s properly illuminated.
Thirdly, her skin. The bump map/normal map (but more than likely a bump) is just right. The artist could stand to dial it down a little bit, but it’s really a matter of taste. I like it right there. It brings definition to her abdomen and her breasts, and it makes it feel like she’s holding human bodyparts instead of plastic bags.
And of course lastly, the girl herself. Exactly the kind of beauty I like! So for starting 3D artists, I suggest you keep renders like these in mind.
To check out more of p0wer-up, visit his blog!